I was doing some workflow work and wanted to create a custom loop activity. The project needs it, and it’s a great way to learn what (not) to do.
The activity is a container that would loop through a list of discrete items (think foreach(string currentValue in ValueList)) and exposes the current loop variable via a bindable DependencyProperty.
The basics of the activity are to keep the container in “Executing” mode until all child activities are done. The tricky part is that the whole ActivityExecutionContext and ExecutionContextManager need to create for a new context each loop iteration. The hookup of the synchronization is done by using Activity.RegisterForStatusChange(.., OnEvent) on each child executed, then in the OnEvent() unregister the activity from further notice. I don’t love it, but it works.
Here goes:
using System; using System.ComponentModel; using System.ComponentModel.Design; using System.Drawing; using System.Workflow.ComponentModel; using System.Workflow.ComponentModel.Compiler; using System.Workflow.ComponentModel.Design; namespaceNH.Workflow { [Designer(typeof(SequenceDesigner), typeof(IDesigner)), ToolboxItem(typeof(ActivityToolboxItem)), Description("Loop Activity - iterate over discrete list of items."), ActivityValidator(typeof(LoopActivityValidator))] publicsealedclassLoopActivity : CompositeActivity, IActivityEventListener<ActivityExecutionStatusChangedEventArgs> { privateint currentIndex = 0; privatestring[] valueList = { }; protectedoverride ActivityExecutionStatus Cancel(ActivityExecutionContext executionContext) { if (base.EnabledActivities.Count == 0) return ActivityExecutionStatus.Closed; Activity firstChildActivity = base.EnabledActivities[0]; ActivityExecutionContext firstChildContext = executionContext.ExecutionContextManager.GetExecutionContext(firstChildActivity); if (firstChildContext == null) return ActivityExecutionStatus.Closed; if (firstChildContext.Activity.ExecutionStatus == ActivityExecutionStatus.Executing) firstChildContext.CancelActivity(firstChildContext.Activity); return ActivityExecutionStatus.Canceling; } protectedoverride ActivityExecutionStatus Execute(ActivityExecutionContext executionContext) { if (this.PerformNextIteration(executionContext)) return ActivityExecutionStatus.Executing; else return ActivityExecutionStatus.Closed; } void IActivityEventListener<ActivityExecutionStatusChangedEventArgs>.OnEvent(object sender, ActivityExecutionStatusChangedEventArgs statusChangeEvent) { ActivityExecutionContext originContext = sender as ActivityExecutionContext; statusChangeEvent.Activity.UnregisterForStatusChange(Activity.ClosedEvent, this); ActivityExecutionContextManager ctxManager = originContext.ExecutionContextManager; ctxManager.CompleteExecutionContext(ctxManager.GetExecutionContext(statusChangeEvent.Activity)); if (!this.PerformNextIteration(originContext)) originContext.CloseActivity(); } privateboolPerformNextIteration(ActivityExecutionContext context) { if (((base.ExecutionStatus == ActivityExecutionStatus.Canceling) || (base.ExecutionStatus == ActivityExecutionStatus.Faulting)) || currentIndex == valueList.Length) { returnfalse; } this.CurrentValue = valueList[currentIndex++]; if (base.EnabledActivities.Count > 0) { ActivityExecutionContext firstChildContext = context.ExecutionContextManager.CreateExecutionContext(base.EnabledActivities[0]); firstChildContext.Activity.RegisterForStatusChange(Activity.ClosedEvent, this); firstChildContext.ExecuteActivity(firstChildContext.Activity); } returntrue; } publicstatic DependencyProperty ValueListProperty = System.Workflow.ComponentModel.DependencyProperty.Register("ValueList", typeof(string[]), typeof(LoopActivity)); ///<summary> /// The list of values to iterate over. Child activities would be executed for each value in this list, and would be able to access the current value via the CurrentValue property. ///</summary> [Description("The values to iterate over")] [Category("Other")] [Browsable(true)] [DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)] publicstring[] ValueList { internalget { return valueList; } set { valueList = value; } } publicstatic DependencyProperty CurrentValueProperty = System.Workflow.ComponentModel.DependencyProperty.Register("CurrentValue", typeof(string), typeof(LoopActivity)); ///<summary> /// The current value of the loop variable. This value changes each iteration and is used by child activities interested in the iteration value. ///</summary> [Description("The current loop value. Child activities should bind to this value if they are using the loop variable.")] [Category("Other")] [Browsable(true)] [DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)] publicstring CurrentValue { get { return ((string)(base.GetValue(LoopActivity.CurrentValueProperty))); } privateset { base.SetValue(LoopActivity.CurrentValueProperty, value); } } } ///<summary> /// Validator for the loop activity. /// Check that the list of discrete items to iterate over is valid. ///</summary> publicclassLoopActivityValidator : ActivityValidator { publicoverride ValidationErrorCollection ValidateProperties(ValidationManager manager, object obj) { ValidationErrorCollection errors = new ValidationErrorCollection(); LoopActivity activityToValidate = obj as LoopActivity; if (activityToValidate.Parent != null) // prevent compile time checking. { if (activityToValidate == null) errors.Add(new ValidationError("object passed in is not a LoopActivity", 1)); if (activityToValidate.ValueList == null) errors.Add(new ValidationError("Value List not provided (it is null). Please provide a list of values to iterate over.", 2)); if (activityToValidate.ValueList.Length == 0) errors.Add(new ValidationError("Value List not provided (it is empty). Please provide a list of values to iterate over.", 3)); } return errors; } } }
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